Drawing character

This past weekend Light Grey Art Lab held Create, Concept, and Collaborate with Mike Yamada and Victoria Ying, two Visual Development artists from Walt Disney Animation Studios. It was fascinating watching them work and listening to them talk about what it's like working at Disney! I've fantasized about the studio since I was a kid. My favorite part of their Friday night lecture was the explanation of what Visual Development artist does. It reminds me a lot of product design, from clearly defining/communicating a concept through visuals to material cost limitations. Intent is a little different–for a Vis Dev artist story is most important (which I loved to hear, too.)
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Story was important all weekend long, through Victoria's character design demo and Mike's environment demo. I enjoyed watching them apply classic drawing and painting techniques to their stylized artwork, reiterating that classic methods are tried and true and work for many different styles of drawing.
Victoria explained that characters need to be able to act even before they are designed. It makes a lot of sense–a lot of time little scratch drawings that I find really appealing–even more than my finished work, sometimes–tend to have more "character". Something is happening in those drawings that a person can engage with. It was a good reminder to keep trying to make characters that act before getting caught up in the design.
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I've been working on fleshing out a few stories and characters lately. Here are a few of the winter girl (civilized feral child) and a friend (who for now is called "summer girl" or "ginger warrior".)
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